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❄Welcome Penguins!❄
EvE is a place of vast possibilites and your paths are free to customize as you like
Terms and Lingo
General
❄Main- Your Main Character ( He/She who has the skill que more often )
❄Trade Alt- A person's alternate character who sits in a station trading allday.
❄X (or X up) - Joining a fleet you must X up( X means add me to fleet)
Combat
❄SS - Safespot
❄Inc - Incoming
When a watched stargate has an activation ( Incoming Person to Solar System )
You YELL
GateFire
❄J - Jump
❄R - Ready
Items
❄Point - Warp Disruptor( not Scrambler )
❄MWD - Microwarp Drive
❄AB - Afterburner
❄Prop Mod - a MWD or AB
❄DC - Damage Control
❄Sebo - Sensor Booster
❄EANM - Energized Adaptive Nano Membrane
❄(L/M/S)SE - Shield Extender
❄Nano - Nanofiber
❄RR - Remote Rep
❄Nos - Energy Vampire
PG - Powergrid
Here is a starter message to help you out on the Paths and Skills available to your fittings
All Fittings Benefit from a Damage Control!*
All Ships Have a Weak Resist*
Be sure that extra PG or CPU can't be utilized. PVE is Cap Stable. PVP Cap is +or- 3 Minutes.
Stacking Penalty
1st mod=100.0%
2nd mod=86.9%
3d mod=57.1%
4th mod=28.2%
PvE
Missioning and Ratting
PVE Ships are usually Cap Stable. Resists should be buffed towards Missions Dmg.
Be Aware some Missions Warp Disrupt & EWar!
While ratting, keep an eye on local and notice when new people enter.
Keep a Directional scan going. If anything enters your short range scan, Get out.
Pre-Align if you feel hunted.
Make Safe Spots to warp to!
Don't stay in one spot for too long if Combat Probes on scan.
Mining
Mining Ships are Fairly Simple with Drones as your Protectors
Keep Eyes on Direction Scan
Exploring
Sites
Gas Huffing
Ventures are #1
PVP
PvP fits are more centered around a balance of resists and a dabble of Ewar.
Most Fits are Designed to excel at a single task or 2.
Ammo range and Ewar range should be noted
Orbit Range should be at optimal range of Guns and Ewar(Faster speeds extends designated orbit)
Ship Bonuses should be advantageous in your builds.
Bring AMMO and Nanite Repair Paste
Ewar
Ewar isn't Racial unless in Ewar Ships.
However all ships should utilize 1-2 Ewar mods.(Warp Disruption/Scrambling & Webs)
Amarr- Tracking Disruptor Energy Vampire Energy Neutralizer
Caldari- ECM Target Jammer
Gallente- Remote Sensor Dampener Warp Scrambler Warp Disruptor
Minmatar- Target Painter Stasis Webifier
Hauling
Hauling Ships are designed to use low slots for agility and mid slots for HP (Armor fits=Heavier and slower=Bad Time)
Heres Some Mods for your Hauler!
Expanded Cargohold II - Increase Cargo Room
Limited 1MN Microwarpdrive I - Speed Mod!
Damage Control II - Resists for Hull/Armor/Shield
Medium & Large F-S9 Regolith Shield Induction - Mid Slot Shield Extenders
Nanofiber Internal Structure II - Quicker Align Time-Less Structure
Inertia Stabilizers II - Quicker Align Time-Easier to be Locked
Prototype Cloaking Device I - Safety Cloak (Not Really Needed)
Warp Core Stabilizer - Blocks Warp Jamming
Trading
Number One Rule of Trading Is to Never Trust Anyone
All of Local chat is Scams and Hoaxs
Basic skills are great for securing your cargo if your trading distances.
More slots are able to be added via more skills.
Skills
Accounting- Each level of skill reduces transaction tax by 10%
Broker Relations- Each level of skill grants a 5% reduction in the costs associated with setting up a market order
Margin Trading- Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders.
Retail- Each level raises the limit of active orders by 8.
Trade- Active buy/sell order limit increased by 4 per level of skill.